Interactive

The 3D Studio

Four interactive simulations of the glassblowing process. Gather a piece from the furnace, shape it with hand tools, colour the surface, then build the annealing schedule that keeps it in one piece.

Educational simulations

These tools reproduce the relationships that matter in real glass work: volume grows with the cube of diameter, thicker glass anneals more slowly, and mismatched expansion cracks a piece. They are not engineering models and they do not replace a kiln schedule you have tested yourself. Real glassblowing requires hands-on instruction and the equipment manufacturer's safety instructions.

Gather & Blow Simulator
InteractiveWebGL

Gather & Blow Simulator

A three-stage simulation of the first two steps of glassblowing: dipping into the furnace, rotating the pipe, then blowing the gather into a bubble with live volume, diameter and wall-thickness estimates.

Take a gather, rotate the pipe, inflate the bubble
Glass Shaper
InteractiveWebGL

Glass Shaper

A deformable 3D form you reshape in real time. Pick a tool, drag across the surface, and watch the geometry change, with live height, diameter and capacity readouts.

Push hot glass with jacks, pliers, paddle and shears
Color Mixer
InteractiveWebGL

Color Mixer

Paint directly onto a rotating 3D glass blank. Five application tools map your strokes onto a live texture, with coverage and frit usage tracked as you go.

Sprinkle frit, dust powder, wash oxide, lay gold
Annealing Curve Simulator
InteractiveCanvas

Annealing Curve Simulator

A draggable temperature curve with a playback animation, showing how a piece passes through the annealing point and the strain point and where internal stress is left behind.

Build a schedule, watch the stress resolve

How these tools behave

Every simulator loads its rendering library only when you open it, so the rest of the site stays fast. Nothing is uploaded and no account is needed: the geometry, the textures and the curve maths all run in your browser.

  • Desktop: full 3D with mouse rotation, wheel zoom and drag interaction.
  • Mobile: the 2D diagram version loads first, with a button to switch to 3D if your device supports it.
  • No WebGL: every tool falls back to a 2D cross-section with the same parameter controls and the same outputs.
  • Reduced motion: automatic rotation, particles and shimmer effects are disabled when your system requests it.

Performance

Scene budget15k tris
Texture cap2048 px
First load JSon demand
Librarieslocal

Three.js and GSAP are bundled with the site rather than fetched from a CDN, so opening a tool makes no request to any other domain. A desktop or laptop with a discrete or modern integrated GPU gives the best result.